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Unicode® 9.0.0

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Unicode® 9.0.0

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Chapter 1
Introduction

The Unicode Standard is the universal character encoding standard for written characters and text. It defines a consistent way of encoding multilingual text that enables the exchange of text data internationally and creates the foundation for global software. As the default encoding of HTML and XML, the Unicode Standard provides the underpinning for the World Wide Web and the global business environments of today. Required in new Internet protocols and implemented in all modern operating systems and computer languages such as Java and C#, Unicode is the basis of software that must function all around the world.
With Unicode, the information technology industry has replaced proliferating character sets with data stability, global interoperability and data interchange, simplified software, and reduced development costs.
While taking the ASCII character set as its starting point, the Unicode Standard goes far beyond ASCII’s limited ability to encode only the upper- and lowercase letters A through Z. It provides the capacity to encode all characters used for the written languages of the world—more than 1 million characters can be encoded. No escape sequence or control code is required to specify any character in any language. The Unicode character encoding treats alphabetic characters, ideographic characters, and symbols equivalently, which means they can be used in any mixture and with equal facility (see Figure 1-1).
The Unicode Standard specifies a numeric value (code point) and a name for each of its characters. In this respect, it is similar to other character encoding standards from ASCII onward. In addition to character codes and names, other information is crucial to ensure legible text: a character’s case, directionality, and alphabetic properties must be well defined. The Unicode Standard defines these and other semantic values, and it includes application data such as case mapping tables and character property tables as part of the Unicode Character Database. Character properties define a character’s identity and behav- ior; they ensure consistency in the processing and interchange of Unicode data. See Section 4.1, Unicode Character Database.
Unicode characters are represented in one of three encoding forms: a 32-bit form (UTF- 32), a 16-bit form (UTF-16), and an 8-bit form (UTF-8). The 8-bit, byte-oriented form, UTF-8, has been designed for ease of use with existing ASCII-based systems.
The Unicode Standard is code-for-code identical with International Standard ISO/IEC 10646. Any implementation that is conformant to Unicode is therefore conformant to ISO/ IEC 10646.
The Unicode Standard contains 1,114,112 code points, most of which are available for encoding of characters. The majority of the common characters used in the major lan- guages of the world are encoded in the first 65,536 code points, also known as the Basic

Figure 1-1. Wide ASCII

IMG_2301.PNG


Multilingual Plane (BMP). The overall capacity for more than 1 million characters is more than sufficient for all known character encoding requirements, including full coverage of all minority and historic scripts of the world.

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Unicode® 9.0.0

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1.1 Coverage
The Unicode Standard, Version 9.0, contains 128,172 characters from the world’s scripts. These characters are more than sufficient not only for modern communication for the world’s languages, but also to represent the classical forms of many languages. The standard includes the European alphabetic scripts, Middle Eastern right-to-left scripts, and scripts of Asia and Africa. Many archaic and historic scripts are encoded. The Han script includes 80,388 unified ideographic characters defined by national, international, and industry standards of China, Japan, Korea, Taiwan, Vietnam, and Singapore. In addition, the Uni- code Standard contains many important symbol sets, including currency symbols, punctu- ation marks, mathematical symbols, technical symbols, geometric shapes, dingbats, and emoji. For overall character and code range information, see Chapter 2, General Structure.
Note, however, that the Unicode Standard does not encode idiosyncratic, personal, novel, or private-use characters, nor does it encode logos or graphics. Graphologies unrelated to text, such as dance notations, are likewise outside the scope of the Unicode Standard. Font variants are explicitly not encoded. The Unicode Standard reserves 6,400 code points in the BMP for private use, which may be used to assign codes to characters not included in the repertoire of the Unicode Standard. Another 131,068 private-use code points are available outside the BMP, should 6,400 prove insufficient for particular applications.
Standards Coverage
The Unicode Standard is a superset of all characters in widespread use today. It contains the characters from major international and national standards as well as prominent industry character sets. For example, Unicode incorporates the ISO/IEC 6937 and ISO/IEC 8859 families of standards, the SGML standard ISO/IEC 8879, and bibliographic standards such as ISO 5426. Important national standards contained within Unicode include ANSI Z39.64, KS X 1001, JIS X 0208, JIS X 0212, JIS X 0213, GB 2312, GB 18030, HKSCS, and CNS 11643. Industry code pages and character sets from Adobe, Apple, Fujitsu, Hewlett- Packard, IBM, Lotus, Microsoft, NEC, and Xerox are fully represented as well.
For a complete list of ISO and national standards used as sources, see References.
The Unicode Standard is fully conformant with the International Standard ISO/IEC 10646:2014, Information Technology—Universal Coded Character Set (UCS), known as the Universal Character Set (UCS). For more information, see Appendix C, Relationship to ISO/ IEC 10646.

New Characters

The Unicode Standard continues to respond to new and changing industry demands by encoding important new characters. As the universal character encoding, the Unicode Standard also responds to scholarly needs. To preserve world cultural heritage, important archaic scripts are encoded as consensus about the encoding is developed.

1.2 Design Goals
The Unicode Standard began with a simple goal: to unify the many hundreds of conflicting ways to encode characters, replacing them with a single, universal standard. The pre-exist- ing legacy character encodings were both inconsistent and incomplete—two encodings could use the same codes for two different characters and use different codes for the same characters, while none of the encodings handled any more than a small fraction of the world’s languages. Whenever textual data was converted between different programs or platforms, there was a substantial risk of corruption. Programs often were written only to support particular encodings, making development of international versions expensive. As a result, developing countries were particularly hard-hit, as it was not economically feasible to adapt specific versions of programs for smaller markets. Technical fields such as mathe- matics were also disadvantaged, because they were forced to use special fonts to represent arbitrary characters, often leading to garbled content.
The designers of the Unicode Standard envisioned a uniform method of character identifi- cation that would be more efficient and flexible than previous encoding systems. The new system would satisfy the needs of technical and multilingual computing and would encode a broad range of characters for all purposes, including worldwide publication.
The Unicode Standard was designed to be:
• Universal.Therepertoiremustbelargeenoughtoencompassallcharactersthat are likely to be used in general text interchange, including those in major inter- national, national, and industry character sets.
• Efficient.Plaintextissimpletoparse:softwaredoesnothavetomaintainstate or look for special escape sequences, and character synchronization from any point in a character stream is quick and unambiguous. A fixed character code allows for efficient sorting, searching, display, and editing of text.
• Unambiguous.AnygivenUnicodecodepointalwaysrepresentsthesamechar- acter.
Figure 1-2 demonstrates some of these features, contrasting the Unicode encoding with mixtures of single-byte character sets with escape sequences to shift the meanings of bytes in the ISO/IEC 2022 framework using multiple character encoding standards.


Unicode Compared to the 2022 Framework

IMG_2318.PNG


1.3 Text Handling
The assignment of characters is only a small fraction of what the Unicode Standard and its associated specifications provide. The specifications give programmers extensive descrip- tions and a vast amount of data about the handling of text, including how to:
• dividewordsandbreaklines
• sorttextindifferentlanguages
• format numbers, dates, times, and other elements appropriate to different locales
• display text for languages whose written form flows from right to left, such as Arabic or Hebrew
• display text in which the written form splits, combines, and reorders, such as for the languages of South Asia
• deal with security concerns regarding the many look-alike characters from writing systems around the world
Without the properties, algorithms, and other specifications in the Unicode Standard and its associated specifications, interoperability between different implementations would be impossible. With the Unicode Standard as the foundation of text representation, all of the text on the Web can be stored, searched, and matched with the same program code.
Characters and Glyphs
The difference between identifying a character and rendering it on screen or paper is cru- cial to understanding the Unicode Standard’s role in text processing. The character identi- fied by a Unicode code point is an abstract entity, such as “latin capital letter a” or “bengali digit five”. The mark made on screen or paper, called a glyph, is a visual repre- sentation of the character.
The Unicode Standard does not define glyph images. That is, the standard defines how characters are interpreted, not how glyphs are rendered. Ultimately, the software or hard- ware rendering engine of a computer is responsible for the appearance of the characters on the screen. The Unicode Standard does not specify the precise shape, size, or orientation of on-screen characters.
Text Elements
The successful encoding, processing, and interpretation of text requires appropriate defini- tion of useful elements of text and the basic rules for interpreting text. The definition of text elements often changes depending on the process that handles the text. For example, when searching for a particular word or character written with the Latin script, one often wishes to ignore differences of case. However, correct spelling within a document requires case sensitivity.

The Unicode Standard does not define what is and is not a text element in different pro- cesses; instead, it defines elements called encoded characters. An encoded character is repre- sented by a number from 0 to 10FFFF16, called a code point. A text element, in turn, is represented by a sequence of one or more encoded characters.


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